Our fist thoughts where based on a crime thriller to which you would follow the life of a detective and unravel a interesting and obscure murder. However after about a week an idea cam in to my head where instead of following the detective you follow the murderer as he tries to escape the police and the detective. After investing some time in to this idea we chose to switch it up a bit by reversing the audiences opinion on the "murderer" by making him the good guy. To do this we changed the idea of the detective and the police by showing the idea that the police are corrupt as the detective pays them to frame the character we follow. This switching up the idea of a normal crime thriller. However as we are only creating a trailer we will have to show these ideas subtlety through the trailer but with out giving to much away. To help us design the trailer we are going to plan out what happens in the story as to help us get an idea of what should be in the trailer.
I have had some ideas of what scenes we could do:
Idea 1: Setting: central city area, night, street lamps light up the street and some cars on the road with a couple of bystanders on the opposite side of the road.
The main character runs around a corner in to a ally as he gets about half way down you can see red and blue flashing lights up on the wall to which he runs past the camera cutting to black
Idea 2: Setting: similar to idea to, Central city, Night, Street lights light up the street with only a few cars on the road but with 5-7 other people on the street.
We focus on our character walking down the street with a couple people behind and in-front of him, the camera cuts to across the street looking at him from between two cars, then is cuts to a over the solder shot looking at a window on the third floor on the building two buildings down from where he is stood, Cuts back to between the cars to see him open and close the door to the building. The next shot is him in the elevator, as we see him through the CCTV camera in the elevator, the elevator door opens and he steps out, we then cut to a view of the entire hallway, the character walks towards us then turns left to open a door we see him reach in to a pocket, then we cut to a close up of the lock to which he place a key in the lock and turns the key. we are then looking at him from inside the dark room the door opens so that we can only see silhouette of him, he enters the room disapering from sight to which a larger silhouette steps in to view. It then cuts to black
These are only some basic ideas and might not be used in the final production